![]() Promises of a Steam release were a carrot, and this was the stick. We waited, thinking that they would eventually get back to us, but they never did.” In the time that you were all waiting for us to give you information as to what was going on - we were in the background sending emails back and forth to Valve to see if there was a way that they could help us in getting the proper things in order to get the game on Steam.Īfter some time had passed we never really got a response back from them. “Ever since the day we got the first email from Valve asking us to take down the game, it has take a toll on not only us, but you, the community. Here’s what one of them ( Open Fortress) had to say about it: Many months later, on May 31st of 2022, both of these projects have come back online. The Valve well-beloved by gaming history was seen as alive and well. This, of course, changed the tone of things. This is a very good standard! And this being Valve’s standard, the aforementioned takedown notices for those Team Fortress 2 projects came with a carrot: a chance to make their mods better with official support from Valve, followed by an official Steam release. In an age where official modding support for big games is increasingly uncommon, forcing modders to risk being shut down for going down shadier avenues, Valve’s example has always been seen as the gold standard that everyone should be operating under. There’s a classic joke (which is admittedly a misnomer) that the only Valve IP that was internally conceived by Valve employees is Half-Life almost everything else, from Team Fortress to Counter-Strike to Dota, resulted from them seeing talented work by outside parties (modders) and offering those outside parties (modders) a job. Their history has been built on being the exact opposite: a forward-thinking Cool About Mods company that actively facilitated and uplifted modding efforts for their games. But the news of these takedowns stirred something up, because in its 25 year history, Valve hadn’t been one of these companies. Source: Open Fortress, taken by conflicts like these are fairly common with a lot of other companies- think Bethesda or, more extremely, Nintendo. But times change, and so especially do the stances of corporations. ![]() That last thing is really important, because a lot of Valve’s modern reputation is defined as being a company that’s Cool About Mods. Valve has been viewed as running a different sort of business: one where piracy is viewed as a service problem one where demonstration videos of the company’s hardware being safely disassembled are made available despite the company telling you to let them disassemble it for you one where modding is seen as an aspect of the business of game development, rather than a strange growth jutting from it that’s better left ignored or, worse, cut off. ![]() In an industry full of business-driven suits, Valve has always been viewed as something better - something akin to a kid who’s absolutely okay with his Teenage Mutant Ninja Turtle action figures fighting his He-Man toys, copyright be damned. This is because Valve is a uniquely weird company. Valve has a very forward-thinking reputation. ![]()
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